Case Study

Influencing a shift to guided UX in the Bring Your Own Device project

UX research, stakeholder influence, decision-led design, consumer retail, behaviour analytics. Reframing a high-traffic landing experience from browse-first to intent-based, helping parents confidently choose the right school device.

UX Research Consumer Retail Stakeholder Influence Decision-led Design Behaviour Analytics Usability Testing
RoleSenior Product Designer
Duration3 Months
TeamProduct, Eng, Content
SkillsUX Research, Interaction Design
BYOD guided journey showing three parent pathway entry points and device recommendation screens
Impact at a glance

What this redesign delivered

83%
Users preferred guided pathways in concept testing (n=6)
~30%
Reduction in bounce rate
*based on behavioural data approximation
50%
Increase in "Check my school" engagement
*based on behavioural data approximation
Context

The situation

Parents visiting Officeworks' BYOD (Bring Your Own Device) page were struggling to make confident device decisions for their children. The experience was designed around browsing rather than decision-making, leaving parents without the guidance they needed to navigate school device requirements, budget, and grade-appropriate choices.

Behavioural data pointed to a fragmented, high-friction experience. Parents were bouncing early, entering from multiple disconnected entry points, and heavily relying on a single "Find my school" button as their only anchor, signalling they did not know where else to start.

Reframing the problem

The real issue was not a page that needed improving. It was the absence of a decision-led experience for parents navigating a complex, high-stakes purchase with multiple unknowns.

My Role

What I was responsible for

My task was to understand how parents make device decisions, identify where the experience was breaking down, and redesign the BYOD journey to match how parents actually think, not how the system was organised.

I also needed to align stakeholders around a significant shift in direction: from an exploratory browsing model to a guided, intent-based experience. That required building a clear, evidence-based case before any design work could land.

My process
DiscoveringClickstream Analytics, User Interviews
SynthesisingFindings Pack, Problem Reframing
PrototypingConcept Testing, Lo-fi Prototypes
ValidatingModerated Usability Testing, Engagement Metrics
Approach

How I solved it

I started by analysing behavioural patterns to understand where and why parents were dropping off. High bounce rates, fragmented entry points, and over-reliance on the "Find my school" button indicated parents lacked a clear starting point that matched their actual situation.

I then conducted user interviews to understand how parents approach device decisions, what information they had coming in, and what made the process feel overwhelming. The findings were compiled into a research pack shared with stakeholders to build shared understanding of the user reality.

What I designed

A guided, intent-based BYOD experience structured around three clear entry pathways, each mapped to a different parent situation:

Pathway 1
"Check my school"
For parents whose school requirements were already captured in the system, giving them a direct, confident path to the right device.
Pathway 2
"Browse by requirements"
For parents who had their requirements but whose school was not yet in the system, letting them self-serve without hitting a dead end.
Pathway 3
"Browse by grade"
For parents with no requirements yet, supported by system recommendations based on popular choices for their child's grade level.

Across all pathways, I embedded reassurance signals around school fit, price confidence, and fulfilment options to reduce anxiety and support decision-making at key moments.

I validated the direction early using low-fidelity prototypes and moderated usability testing with 6 participants, testing multiple concepts to directly compare guided versus non-guided approaches. 83% of users preferred guided pathways, and 100% benefited from structured layouts.

Results

Detailed outcomes

The team implemented a structured BYOD landing experience aligned to the guided approach. The redesign introduced clearer entry pathways, improved content hierarchy, and reduced dead-end states by embedding actionable next steps throughout the journey.

  • Approximately 30% reduction in bounce rate by eliminating dead ends and giving parents a clear starting point
  • 50% increase in "Check my school" engagement via button clicks, indicating parents found the right pathway faster
  • Stakeholder alignment achieved around a decision-led model, shifting the team's perspective from page improvement to experience design
  • 100% of usability test participants benefited from structured layouts, regardless of pathway preference
Learnings

What I would carry forward

Key learning

The most impactful reframe in this project was not visual, it was strategic. Shifting from "how do we improve this page" to "how do we design for a decision journey" changed everything: the research questions, the design approach, the stakeholder conversations, and ultimately the outcome.

  • Behaviour data is a compass, not a map: the clickstream told me where parents were getting stuck, but user interviews told me why, and the "why" was what unlocked the right solution
  • Presenting research findings as a shared pack before showing any designs is one of the most effective ways to shift stakeholder thinking. The solution becomes obvious once everyone sees the same reality
  • Designing for three distinct mental models within a single page is harder than designing three separate pages, but it is worth it: the right entry point removes anxiety before it starts